Sub Roles
Ambassador
Overview
This section is under construction.
The Ambassador role serves as a bridge between our collective staff team and the playerbase.
Skills
Emotional Intelligence
Ambassadors should be emotionally intelligent, empathetic, and understanding of the players they manage. They should be responsible for spending time and being familiar with the playerbase to moderate as best as possible.
Communication
Ambassadors should be great communicators who are able to convey their thoughts in a concise manner.
Conflict Resolution
Ambassadors should be capable of resolving disputes between players effectively and timely. While Ambassadors should be kind in their every day interactions, player penalties — and the Ambassadors issuing them — should be fair and just.
Core Aspects
Communication
This section is under construction.
Directors
Members of the Ambassador team will most often keep close contact with Directors.
Responsibilities
This section is under construction.
Resources
This section is under construction.
The following resources may prove helpful for those who wish to become an Ambassador, or for Ambassadors who would like refreshers on what is asked of them:
Builder
Overview
The Builder role serves as a bridge between our conceptual designers and the playerbase. To do so, they must work with creating structures, terraforming, and out-of-bounds patching to ensure that any given event is not only beautiful, but as free of physical glitches as possible.
Skills
Members of our Builder team should keep a specific set of skills in mind. If you do not currently have these skills, or even if you don’t at the time of your joining the team, don’t worry! We will show you the ropes and introduce these skills during your time as a Builder.
Building
Builders should be fairly confident in their building skills. They should have an artistic eye and should be able to transform concepts into reality. While an innovative and unique attention to detail is heavily encouraged, we ask most of all that you collaborate well with others while building to match a vision.
WorldEdit
Builders should be comfortable with the basics of WorldEdit. While they help greatly with the development of builds, and as such are recommended, more complex features of the software are not expected.
Core Aspects
There are a few core aspects that Builders must keep in mind while they are on the team. Communication and responsibility are important for any team, so do your best to remember these!
Communication
Gamemasters
Builders will most often keep close contact with Gamemasters to accurately convey the ideas the latter wish to develop. Gamemasters are responsible for bringing exciting ideas to the Builders, and Builders must spin these ideas into a visually rich environment.
Directors
Builders must occasionally check in with Directors to have their progress checked. While deadlines are scarce, Builders are often among the last filters for a project to be completed; as a result, Directors are responsible for comparing the Builders’ progress with other teams.
Responsibilities
This section is under construction.
Builders are responsible for ensuring that the areas they create are free of out-of-bounds glitches.
Resources
🚧 This section is under construction.
The following resources may prove helpful for those who wish to become a Builder, or for Builders who would like refreshers on what is asked of them:
Director
Overview
🚧 This section is under construction.
The Director role serves as a bridge between all subroles of the staff team.
Skills
Leadership
Directors are expected to have excellent leadership qualities, able to take charge of a conversation or meeting to guide the topic(s). Directors should have a great capacity to adapt to the needs of their fellow members, providing guidance and clarity when needed.
Communication
Directors should be great communicators who are able to convey their thoughts in a concise manner.
Time Management
Directors should have a good sense of project duration and time allocation to make the most of any temporal constraints that might be present.
Core Aspects
Communication
🚧 This section is under construction.
All Roles
Members of the Director team will likely keep in contact with all other subroles of the staff team.
Responsibilities
🚧 This section is under construction.
Resources
The following resources may prove helpful for those who wish to become a Director, or for Directors who would like refreshers on what is asked of them:
🚧 This section is under construction.
Gamemaster
Overview
🚧 This section is under construction.
The Gamemaster role serves as a bridge between our key events, unique RPG elements, and world development and the playerbase.
Skills
🚧 This section is under construction.
Creativity
Gamemasters should be able to brainstorm great ideas, prioritise uniqueness, and be able to tell a good story.
General Game Design
Gamemasters should have a good understanding of what makes events and games enjoyable.
Core Aspects
Communication
🚧 This section is under construction.
Builders
Members of the Gamemaster team will most often keep close contact with Builders.
Responsibilities
🚧 This section is under construction.
Resources
The following resources may prove helpful for those who wish to become a Gamemaster, or for Gamemasters who would like refreshers on what is asked of them:
🚧 This section is under construction.
Technician
Overview
🚧 This section is under construction.
The Technician role serves as a bridge between our technical concepts and day-to-day server management and the playerbase.
Skills
Computer Literacy
Technicians should have some semblance of familiarity with computers and their systems. Skills in areas such as networking, software, and hardware are a great bonus, but not expected.
Programming
Technicians are recommended to have at least some exposure to programming languages such as Minecraft’s commands, Java, JavaScript, and HTML/CSS. Expertise or fluency in any of these is not expected, but recognising each and a willingness to learn will be greatly supported.
Core Aspects
Communication
🚧 This section is under construction.
Gamemasters
Members of the Technician team will most often keep close contact with Gamemasters.
Directors
Members of the Technician team will most often keep close contact with Directors.
Responsibilities
🚧 This section is under construction.
Resources
The following resources may prove helpful for those who wish to become a Technician, or for Technicians who would like refreshers on what is asked of them:
🚧 This section is under construction.